style StartEnd; room_colour="light sky blue"; endstyle; style Link; room_colour="yellow"; endstyle; style Dangerous; room_colour="pink"; endstyle; style Special; room_colour="LightSteelBlue1"; endstyle; style Destination; room_colour="pale green"; endstyle; style Light; room_shadow_colour="green"; endstyle; style Dark; room_shadow_colour="grey50"; endstyle; style SafeDark; room_shadow_colour="blue"; endstyle; style Further; room_colour="light grey"; endstyle; style Dashed; link_dashed=true; endstyle; show_joins=false; page_title_colour="blue"; map_title_colour="dark green"; page_margin=1; title "Zork III: The Dungeon Master"; map "Start"; room "Endless Stair" tag stair style StartEnd style Light exit n; item "Brass Lantern" tag lamp; task "Turn on lamp" need lamp; room "Junction" tag junction1 dir s style Link exit w; item "Rock"; item "Sword"; room "Creepy Crawl" tag creepycrawl dir s 2; room "Tight Squeeze" dir e; room "Crystal Grotto" dir e style Light; room "Royal Hall" dir s; room "Great Door" dir s; item "Rusted Shut"; room "Museum Entrance" tag museumentrance dir e style Light note "Can only access after earthquake"; room "Jewel Room" dir e style Light; item "Tall Steel Cage"; item "Bronze Plaque"; item "Crown Jewels"; room "Technology Museum" dir n from museumentrance style Light style Further; item "Golden Machine"; item "Grey Machine"; item "Black Machine"; room "Royal Puzzle Entrance" tag puzzleentrance dir s from museumentrance style Light; item "Round Hole in Floor"; item "Small Note"; room "Side Room" tag sideroom dir w s style Light; room "Land of Shadow" tag landofshadow dir sw w from creepycrawl exit nw w sw s style Link; room "Foggy Room" tag foggyroom dir s 2 from creepycrawl; link foggyroom to landofshadow dir w nw; room "Lake Shore" tag lakeshore dir s style Light; task "Drop everything" tag dropeverything need lamp drop all; task "Jump in the water" after dropeverything goto onthelake score 1; room "Aqueduct View" dir se go down style Light; room "Damp Passage" tag damppassage dir e from junction1 exit n style Destination; item "Tons of Rubble"; task "Drop torch" tag droptorch follow touch3 drop torch; task "North" follow droptorch goto scenicvista; room "Dead End" dir e 2; room "Engravings Room" tag engravingsroom dir nw; link damppassage to engravingsroom dir ne; room "On the Lake" tag onthelake dir s from lakeshore go in style Light; item "Lose belongings"; task "South" tag antigruelake follow jumpinlake goto southernshore; room "Southern Shore" tag southernshore need repellent dir s style Light; task "Up" tag gruedark follow antigruelake goto dark1; room "Dark" tag dark1 leave repellent dir se go up; task "South" follow gruedark goto dark2; #link dark1 to southernshore need key; room "Dark" tag dark2 dir s; room "Key Room" dir e 2 style Light; item "Manhole Cover"; item "Key" tag key; task "Open cover" tag opencover; room "Aqueduct" dir e 2 after opencover oneway go down style Light; room "High Arch" dir n style Light; room "Water Slide" tag waterslide dir n style Light; link waterslide to damppassage dir n 6 w 4 n oneway; room "Underwater" tag underwater dir se from onthelake go down style Light; item "Shiny object" tag amulet; room "Western Shore" dir w from onthelake style Light; task "Spray self with repellent" tag antigrue need repellent; task "Jump in lake" tag jumpinlake follow antigrue goto onthelake; room "Scenic Vista" tag scenicvista dir s style Light style Special; # Why did I have exits from here going s, sw and nw? item "Table"; item "Indicator \"I\", \"II\", \"III\", \"IV\"" note "I - Passage cluttered with broken timbers" note "II - Room 8" note "III - Wide room with two nearly identical passages leading east and northeast" note "IV - Interior of a huge temple rudely constructed of basalt blocks"; item "Flaming Torch" tag torch; # task "Touch table when display shows I" tag touch1 goto timberroom need torch; task "Touch table when display shows II" tag touch2 goto room8 need torch score 1; task "Touch table when display shows III" tag touch3 goto damppassage need torch; room "Room 8" tag room8 dir w nolink style Destination; item "Grue Repellent" tag repellent lost need torch; link room8 to scenicvista dir e oneway; room "Sacrifical Altar" tag sacrificialaltar dir w from stair nolink style Light Destination; link sacrificialaltar to stair dir e oneway; title "Zork III: The Dungeon Master"; map "Land of Shadow"; room "Junction" tag junction2 exit n s e style Link; item "Rock"; item "Sword"; join junction1 to junction2; room "Barren Area" tag barrenarea dir w; room "Cliff" tag cliff dir w style Light; item "Large Trees"; item "Fresh Bread"; item "Rope"; item "Wooden staff" hidden; room "Cliff Ledge" dir w go down oneway style Light score 1; item "Large Chest"; room "Cliff Base" tag cliffbase dir nw go down oneway style Light; room "Hairpin Loop" tag hairpinloop dir ne; link hairpinloop to barrenarea dir se; room "Flathead Ocean" tag flatheadocean dir s 4 from cliffbase style Light; room "Land of Shadow" tag los1 dir e note "a land of dark shadows and shallow hills which stretch out in all directions" exit nw sw; room "Land of Shadow" tag los2 dir e note "a dark and shadowy land. All around you are gentle hills and eerie shadows." exit ne se; room "Land of Shadow" tag los3 dir e 2 note "the eastern end of a dark, featureless landscape of shallow hills" exit e se style Link; join los3 to landofshadow; room "Land of Shadow" tag los4 dir s sw 2 from los3 note "the southern end of a shadowy land. The ground here is quite soft"; room "Land of Shadow" tag los5 dir s from los1 note "near the southern end of the land of shadow. The ground here is soft and spongy" exit w se; room "Land of Shadow" tag los6 dir e note "an ominously dark land of rolling hills. The ground becomes softer to the south" exit ne se; link los6 to los3 dir e ne; link flatheadocean to los5 dir se; room "Land of Shadow" tag los7 dir ne from flatheadocean note "standing atop a steep cliff, looking west over a vast ocean" exit w; room "Land of Shadow" tag los8 dir e note "a shadowy land of low, rolling hills stretching out to the west and south" exit se; link los8 to los3 dir e se; link los4 to los6 dir n; link barrenarea to los8 dir sw s; link cliff to los7 dir sw; link los6 to los2 dir n; link los2 to los8 dir n; link los1 to los7 dir n; link los1 to los8 dir ne; link los1 to los6 dir se; link los7 to los2 dir se; link los5 to los2 dir ne; map "Timber"; room "Timber Room" tag timberroom exit w style Destination; item "Broken Timber"; room "Ladder Bottom" tag ladderbottom dir e; room "Dead End" dir s; item "Pile of Coal"; room "Ladder Top" dir n from ladderbottom go up exit n style Further; room "Viking Ship" tag vikingship dir w from flatheadocean nolink; item "Vial"; link flatheadocean to vikingship style Dashed; room "Room in a Puzzle" tag puzzleroom dir se from puzzleentrance go down style Light; task "Push east wall" tag RP1; task "South" tag RP2 after RP1; task "South" tag RP3 after RP2; task "West" tag RP4 after RP3; task "Push south wall" tag RP5 after RP4; task "East" tag RP6 after RP5; task "East" tag RP7 after RP6; task "North" tag RP8 after RP7; task "East" tag RP9 after RP8; task "Push south wall" tag RP10 after RP9; item "Ancient Book" after RP10 before RP11 score 42; task "Push south wall" tag RP11 after RP10; task "East" tag RP12 after RP11; task "East" tag RP13 after RP12; task "North" tag RP14 after RP13; task "Push west wall" tag RP15 after RP14; task "Push west wall" tag RP16 after RP15; task "Push west wall" tag RP17 after RP16; task "Push west wall" tag RP18 after RP17; task "South" tag RP19 after RP18; task "Push east wall" tag RP20 after RP19; task "Push east wall" tag RP21 after RP20; task "Push east wall" tag RP22 after RP21; task "West" tag RP23 after RP22; task "West" tag RP24 after RP23; task "West" tag RP25 after RP24; task "North" tag RP26 after RP25; task "North" tag RP27 after RP26; task "North" tag RP28 after RP27; task "North" tag RP29 after RP28; task "West" tag RP30 after RP29; task "Push south wall" tag RP31 after RP30; task "East" tag RP32 after RP31; task "South" tag RP33 after RP32; task "East" tag RP34 after RP33; task "East" tag RP35 after RP34; task "North" tag RP36 after RP35; task "North" tag RP37 after RP36; task "Push east wall" tag RP38 after RP37; task "West" tag RP39 after RP38; task "South" tag RP40 after RP39; task "South" tag RP41 after RP40; task "South" tag RP42 after RP41; task "East" tag RP43 after RP42; task "East" tag RP44 after RP43; task "North" tag RP45 after RP44; task "North" tag RP46 after RP45; task "Push west wall" tag RP47 after RP46; task "East" tag RP48 after RP47; task "South" tag RP49 after RP48; task "South" tag RP50 after RP49; task "West" tag RP51 after RP50; task "West" tag RP52 after RP51; task "West" tag RP53 after RP52; task "West" tag RP54 after RP53; task "North" tag RP55 after RP54; task "North" tag RP56 after RP55; task "North" tag RP57 after RP56; task "Push east wall" tag RP58 after RP57; task "Push east wall" tag RP59 after RP58; task "Push south wall" tag RP60 after RP59; task "Push south wall" tag RP61 after RP60; task "North" tag RP62 after RP61; task "East" tag RP63 after RP62; task "East" tag RP64 after RP63; task "South" tag RP65 after RP64; task "South" tag RP66 after RP65; task "West" tag RP67 after RP66; task "Push west wall" tag RP68 after RP67; task "Push west wall" tag RP69 after RP68; task "South" tag RP70 after RP69; task "West" tag RP71 after RP70; task "Push north wall" tag RP72 after RP71; task "Push north wall" tag RP73 after RP72; task "Push north wall" tag RP74 after RP73; task "West" tag RP75 after RP74; task "North" tag RP76 after RP75; task "Up" after RP76 goto puzzleentrance; link puzzleroom to sideroom;