style StartEnd; room_colour="light sky blue"; endstyle; style Link; room_colour="yellow"; endstyle; style Dangerous; room_colour="pink"; endstyle; style Special; room_colour="LightSteelBlue1"; endstyle; style Destination; room_colour="pale green"; endstyle; style Light; room_shadow_colour="green"; endstyle; style Dark; room_shadow_colour="grey50"; endstyle; style SafeDark; room_shadow_colour="blue"; endstyle; style Further; room_colour="light grey"; endstyle; style Dashed; link_dashed=true; endstyle; show_joins=false; page_title_colour="blue"; map_title_colour="dark green"; page_margin=1; title "Zork I: The Great Underground Empire"; map "Forest & House"; room "West of House" tag westofhouse style StartEnd style Light; item "Mailbox"; item "Leaflet"; room "Forest" tag forest1 dir w n 2 nw oneway style Light; item "Sunlight to east"; room "Forest Path" tag forestpath dir e 4 style Light; item "Large Tree"; room "Clearing" tag clearing1 dir n 2 style Link exit sw style Light; item "Pile of leaves"; item "Locked Grating"; task "Open grating" after unlockgrating do opengrating; room "North of House" tag northofhouse dir n 2 e 2 from westofhouse style Light; room "Behind House" tag behindhouse dir e 2 s 2 style Light; item "Window, ajar"; task "Open window" tag openwindow; room "South of House" tag southofhouse dir s 3 w 2 style Light; link southofhouse to westofhouse dir w 2 n 3; link forestpath to northofhouse dir s; link forest1 to clearing1 dir n 2; room "Forest" tag forest2 dir s 8 e 7 from forest1 style Light; item "Dimly lit"; room "Forest" tag forest3 dir e 3 from forestpath style Light; item "Dimly lit"; room "Forest" tag forest4 dir e n style Light; item "Dimly lit"; room "Impassable mountains" dir e; room "Clearing" tag clearing2 dir e from behindhouse style Light; room "Canyon View" tag canyonview dir e se style Light; room "Rocky Ledge" tag rockyledge dir se go down style Light; room "Canyon Bottom" dir se go down style Light; room "End of Rainbow" dir n ne style Light; link forest2 to clearing2 dir n; link clearing2 to forest3 dir n; link southofhouse to forest2 dir s e 2; link forest4 to forest3 dir n w oneway; link clearing1 to forest3 dir e se oneway; link canyonview to rockyledge dir e oneway; link canyonview to forest2 dir w s 4 oneway; room "Up a Tree" dir nw from forestpath go up style Light; item "Small Bird's Nest"; item "Large Jewelled Egg" tag egg score 5; room "Kitchen" tag kitchen dir w from behindhouse go in after openwindow style Light score 10; item "Table"; item "Bottle of Water" tag water; item "Brown Sack" tag sack; task "Open sack" tag opensack; item "Clove of Garlic" tag garlic hidden after opensack; item "Lunch" tag lunch hidden after opensack; room "Living Room" tag livingroom dir w exit w style Light style StartEnd; item "Trophy Case"; task "Open case" tag opencase; item "Large Rug"; task "Move rug" tag moverug; item "Elvish Sword" tag sword keep; item "Battery Lantern" tag lamp keep; item "Trap door"; item "Nailed shut"; task "Open trapdoor" tag opentrap after moverug; task "Turn on lamp" tag lampon need lamp; room "Cellar" tag cellar1 dir sw oneway go down after opentrap after lampon style Link exit w score 25; room "East of Chasm" dir s; room "Gallery" dir e; item "Painting" tag painting score 4; room "Studio" tag studio dir n; item "Piece of Paper"; link studio to kitchen dir ne oneway go up; room "Attic" dir n from kitchen go up; item "Table"; item "Nasty-looking Knife"; item "Coil of Rope" tag rope; room "Troll Room" tag trollroom1 dir n 2 from cellar1 style Link exit e w; item "Troll"; task "Kill troll with sword" need sword; task "Put bag in case" need bag in livingroom after opencase lose it score 6; task "Put bar in case" need bar in livingroom after opencase lose it score 5; task "Put egg in case" need egg in livingroom after opencase lose it score 5; task "Put skull in case" need skull in livingroom after opencase lose it score 10; task "Put torch in case" need torch3 in livingroom after opencase lose it score 6; task "Put trunk in case" need trunk in livingroom after opencase lose it score 5; task "Put scarab in case" need scarab in livingroom after opencase lose it score 10; task "Put diamond in case" need diamond in livingroom after opencase lose it score 10; task "Put trident in case" need trident in livingroom after opencase lose it score 10; task "Put bracelet in case" need bracelet in livingroom after opencase lose it score 5; task "Put figurine in case" need figurine in livingroom after opencase lose it score 5; task "Put painting in case" need painting in livingroom after opencase lose it score 6; map "Maze"; room "Troll Room" tag trollroom2 style Link exit s e; item "Troll"; join trollroom1 to trollroom2; room "Maze" tag maze1 dir w from trollroom2; room "Maze" tag maze2 dir s sw w nw n ; room "Maze" tag maze3 dir e; room "Maze" tag maze4 dir n 2 e; room "Dead End" dir e n; link maze1 to maze1 dir n e oneway; link maze2 to maze4 dir se e n go down oneway; link maze4 to maze1 dir n 2 e 2 s 2 sw 2; room "Maze" tag maze5 dir nw w 2 s from maze3 go up; item "Skeleton"; item "Rusty Knife"; item "Useless Lantern"; item "Skeleton Key" tag key; item "Bag of Coins" tag bag score 10; room "Dead End" dir e; room "Maze" tag maze6 dir sw from maze5 go up; link maze6 to maze6 dir w; room "Maze" tag maze7 dir e; room "Maze" tag maze8 dir e 2 sw; link maze8 to maze8 dir w; room "Dead End" dir se s; #room "Maze" tag maze9 dir s sw 3 w 3 n 2 from maze7; room "Maze" tag maze9 dir s sw 3 w 4 n 2 from maze7; room "Cyclops Room" dir se; item "Cyclops"; task "Give lunch and water to cyclops" tag feedcyclops need lunch lose it need water lose it; room "Treasure Room" dir ne go up after feedcyclops style Further; item "Silver Chalice"; item "Thief"; room "Maze" tag maze10 dir nw n 4 w 2 s from maze6 oneway go up; link maze10 to maze10 dir nw; room "Maze" tag maze11 dir e s 3 w 2 from maze10; room "Maze" tag maze12 dir w 2 from maze10; room "Dead End" dir n; room "Maze" tag maze13 dir sw w 2 ne from maze12; room "Grating Room" dir ne; task "Unlock grating" tag unlockgrating need key; task "Open grating" tag opengrating after unlockgrating; room "Clearing" tag clearing3 dir ne go up after opengrating style Link style Light exit w s e; join clearing1 to clearing3; room "Maze" tag maze14 dir nw s 3 e from maze13; room "Maze" tag maze15 dir w n e 3 se e from maze9; link maze15 to maze15 dir nw; link maze10 to maze14 dir s 2; link maze11 to maze13 dir nw oneway go up; link maze12 to maze5 dir ne 2 e 3 s 4 oneway go down; link maze14 to maze11 dir s; link maze15 to maze7 dir ne e; link maze15 to maze7 dir s ne; map "Underground"; room "Troll Room" tag trollroom3 style Link exit s w; join trollroom1 to trollroom3; join trollroom2 to trollroom3; item "Troll"; room "East-West Passage" tag eastwestpassage dir e score 5; room "Chasm" tag chasm1 dir n ne go down style Link exit ne; room "North-South Passage" dir s; room "Round Room" tag roundroom dir s; room "Loud Room" tag loudroom1 dir e style Link exit n e; item "Platinum bar"; link eastwestpassage to roundroom; room "Narrow Passage" dir s from roundroom; room "Mirror Room" tag mirrorroom1 dir s; room "Cave" tag cave1 dir e s; room "Winding Passage" tag windingpassage dir w 2; link windingpassage to mirrorroom1 dir n; room "Engravings Cave" dir se from roundroom; item "Engravings"; room "Dome Room" dir e; item "Precipitous Drop"; task "Tie rope to railing" tag tierope need rope lose it; room "Torch Room" dir se go down oneway after tierope; item "White Marble Pedestal"; item "Ivory Flaming Torch" tag torch score 14; room "Temple" tag temple dir se go down; item "Brass bell" tag bell; room "Altar" tag altar dir s; item "Altar"; item "Burning Candles" tag candle; item "Large Black Book (569)" tag book; link altar to cave1 dir w n go down oneway; room "Egyptian Room" dir se from temple go down; item "Gold Coffin"; room "Entrance to Hades" dir se from cave1 go down; task "Ring bell" tag ringbell need bell candle; task "Read book" tag readbook need book after ringbell; room "Land of the Dead" dir s after readbook; item "Crystal Skull" tag skull score 10; map "Dam & River"; room "Chasm" tag chasm2 style Link exit sw s; join chasm1 to chasm2; room "Reservoir South" tag reservoirsouth dir ne; room "Deep Canyon" tag deepcanyon dir se; room "Loud Room" tag loudroom2 dir s 2 go down style Link exit w; item "Platinum bar" tag bar after damoff score 10; join loudroom1 to loudroom2; room "Damp Cave" dir e; room "White Cliffs Beach" tag beach1 dir e; room "White Cliffs Beach" tag beach2 dir s; task "Out" need scarab after launch2; room "Dam" tag dam dir e n from deepcanyon; item "Control Panel"; item "Metal Bolt"; item "Green Plastic Bubble"; task "Turn bolt with wrench" tag damon need wrench after dampower; task "Turn bolt with wrench" tag damoff need wrench after dampower; room "Dam Base" dir se go down; item "Folded Pile of Plastic with Valve"; task "Inflate boat with pump" tag makeboat need pump; link dam to reservoirsouth dir w; task "Enter boat" tag inboat1 after makeboat; task "Launch" tag launch1 after inboat1; room "Frigid River" dir e after launch1; room "Frigid River" dir s oneway; room "Frigid River" tag river3 dir s oneway; link river3 to beach1 dir w; room "Frigid River" tag river4 dir s oneway; item "Red Buoy"; link river4 to beach2 dir w; #task "Go east" after launch1; room "Sandy Beach" tag sandybeach dir e; item "Shovel" tag shovel; task "Out"; task "Enter boat" tag inboat2 need scarab; task "Launch" tag launch2 after inboat2; #task "Go west" after launch2; room "Shore" tag shore dir s; room "Aragain Falls" dir s; room "Frigid River" tag river5 dir s from river4 oneway exit s; room "Sandy Cave" dir ne from sandybeach; task "Dig in sand" tag dig need shovel; task "Dig in sand" tag digdig after dig need shovel; item "Scarab" tag scarab after digdig; link river5 to shore dir e; room "Dam Lobby" tag damlobby dir n from dam; item "Guidebooks"; item "Matchbook"; room "Maintenance Room" tag maintenanceroom dir n e; item "Blue, Yellow, Brown, Red Buttons"; item "Wrench" tag wrench; item "Tube of Gunk"; item "Screwdriver" tag screwdriver; item "Empty Tool Chests"; task "Press yellow button" tag dampower; link damlobby to maintenanceroom dir e n; room "Stream View" dir w from reservoirsouth; room "Reservoir" dir n from reservoirsouth after damon before damoff; item "Trunk with Jewels" tag trunk score 15; room "Reservoir North" dir n; item "Hand-held Air Pump" tag pump; room "Atlantis Room" tag atlantisroom1 dir n style Link exit nw; item "Crystal Trident" tag trident; map "Mine"; room "Atlantis Room" tag atlantisroom2 style Link exit s; item "Crystal Trident"; join atlantisroom1 to atlantisroom2; room "Cave" tag cave2 dir nw go up; room "Mirror Room" tag mirrorroom2 dir n w; room "Twisting Passage" tag twistingpassage dir w s; room "Cold Passage" dir n from mirrorroom2; link cave2 to twistingpassage; room "Slide Room" tag slideroom dir w; item "\"Granite Wall\""; room "Mine Entrance" dir n; room "Squeaky Room" dir w; room "Bat Room" tag batroom dir n; item "Jade Figurine" tag figurine score 5; task "Drop garlic" need garlic lose it; room "Shaft Room" dir e; item "Heavy Iron Chain"; item "Basket"; item "Diamond" tag diamond hidden after raise3; item "Flaming Ivory Torch" tag torch3 hidden after raise3; task "Raise basket" tag raise1; task "Lower basket" tag lower1 after tbasket sbasket; task "Raise basket" tag raise2 after dropt drops; task "Lower basket" tag lower2 after cbasket; task "Raise basket" tag raise3 after dbasket tbasket2; task "Put torch in basket" tag tbasket need torch lose it after raise1; task "Put screwdriver in basket" tag sbasket need screwdriver lose it after raise1; task "Put coal in basket" tag cbasket need coal lose it follow raise2; room "Smelly Room" dir n; room "Gas Room" dir se go down; item "Sapphire-encrusted Bracelet" tag bracelet score 5; room "Coal Mine" tag mine1 dir e 2 s; link mine1 to mine1 dir e; room "Coal Mine" tag mine2 dir ne; link mine2 to mine2 dir n; room "Coal Mine" tag mine3 dir se 2 w; link mine2 to mine1 dir s 2 nw oneway; link mine3 to mine3 dir s; room "Coal Mine" tag mine4 dir sw s; link mine4 to mine4 dir w; room "Ladder Top" dir se go down; room "Ladder Bottom" tag ladderbottom dir se go down; room "Dead End" dir s; item "Small Pile of Coal" tag coal; room "Timber Room" tag timberroom dir w from ladderbottom; item "Broken Timber"; task "Drop everything" tag dropallw1 after lower1 drop all; task "Drop everything" tag dropallw2 after lower2 drop all; task "W" follow dropallw1 drop all goto draftyroom; task "W" follow dropallw2 drop all goto draftyroom; room "Drafty Room" tag draftyroom dir w nopath; item "Flaming Torch" tag torch2 hidden after lower1; item "Screwdriver" tag screwdriver2 hidden after lower1; item "Pile of Coal" tag coal2 hidden after lower2; task "Drop torch" tag dropt need torch2 score 13; task "Drop screwdriver" tag drops need screwdriver2; task "Put diamond in basket" tag dbasket need diamond2 lose it; task "Put torch in basket" tag tbasket2 need diamond2 torch2 lose it; task "Drop everything" tag dropalle1 after dropt drops drop all; task "Drop everything" tag dropalle2 after dbasket drop all; task "E" follow dropalle1 drop all goto timberroom; task "E" follow dropalle2 drop all goto timberroom; room "Machine Room" dir s; item "Machine"; item "Button"; item "Diamond" tag diamond2 hidden after getdiamond score 10; task "Open machine" tag openlid need torch2; task "Put coal in machine" tag coalin need coal2 lose it after openlid; task "Close machine" tag closelid after coalin; task "Switch machine on with screwdriver" tag machon need screwdriver2 after closelid; task "Open machine" tag getdiamond after machon; item "Bloody Axe?"; room "Cellar" tag cellar2 dir sw s 2 e 2 from slideroom go down oneway style Link exit n s; join cellar1 to cellar2;