style StartEnd; room_colour="light sky blue"; endstyle; style Link; room_colour="yellow"; endstyle; style Dangerous; room_colour="pink"; endstyle; style Special; room_colour="LightSteelBlue1"; endstyle; style Destination; room_colour="pale green"; endstyle; style Light; room_shadow_colour="green"; endstyle; style Dark; room_shadow_colour="grey50"; endstyle; style SafeDark; room_shadow_colour="blue"; endstyle; style Further; room_colour="light grey"; endstyle; style Dashed; link_dashed=true; endstyle; show_joins=false; page_title_colour="blue"; map_title_colour="dark green"; page_margin=1; title "Wishbringer"; # solver_messages = 1; map "Start"; room "Hilltop" tag hilltop style Light style StartEnd; item "Signpost"; room "Post Office" dir s style Light score 1; item "Mr Crisp"; item "Envelope" score 5; room "Outside Cemetery" tag cemetery dir w from hilltop style Light; room "Outside Cottage" tag cottage dir e from hilltop exit n style Light; item "Tiny poodle"; room "Creepy Corner" dir w from cemetery style Light; room "Spooky Copse" tag spooky dir n style Light; item "Open Grave"; item "Tombstone"; item "Gravedigger"; room "Twilight Glen" tag glen dir w exit n style Light; item "Umbrella"; room "Open Grave" dir sw from spooky go down style Light; item "Bone"; room "Rotary South" tag rotarys1 dir n from cottage style Light; room "Park" tag park1 dir n style Light; item "Fountain"; item "Statue"; room "Rotary North" tag rotaryn1 dir n style Light; room "South of Bridge" tag sbridge1 dir n style Light; room "Bridge" tag bridge1 dir n style Link style Light; item "Sign"; room "Rotary East" tag rotarye1 dir e n from rotarys1 style Light; link rotarye1 to rotaryn1 dir n w; room "Rotary West" tag rotaryw1 dir w n from rotarys1 style Light; link rotaryw1 to rotaryn1 dir n e; link park1 to rotaryw1; link park1 to rotarye1; room "Lake Edge" tag lakeedge1 dir w 3 from rotaryw1 style Light; item "Message"; item "Leaves"; link lakeedge1 to glen style Dashed; room "River Outlet" tag river1 dir n 2 style Light; link river1 to sbridge1; room "Rocky Path" dir e 2 from sbridge1 style Light; room "Lighthouse" tag lighthouse dir e style Light; item "Pelican"; room "Lookout Hill" dir se from river1 go up style Light; item "Tree stump"; item "Horseshoe"; room "Pleasure Wharf" tag wharf1 dir e 2 from rotarye1 style Light; item "Mailbox"; room "Video Arcade" dir s style Light; item "Sign"; item "Video Games"; room "Wharf's End" dir e from wharf1 style Light; item "Seahorse"; room "Tidal Pool" tag pool dir n from wharf1 style Light; item "Conch Shell"; link lighthouse to pool; room "Library" tag library dir se from rotarys1 nolink; item "Miss Voss"; item "Purple Note" score 3; link library to rotarys1 style Dashed; room "Police Station" dir sw from rotaryw1 go in style Light; item "Sgt MacGuffin"; item "Chocolate"; item "Poster"; room "Movie Theater" dir se from rotarye1 go in; room "Church" dir nw sw from rotaryn1 go in style Light; item "Stained Glass Windows"; item "Lighted Candle"; item "Mouse"; map "Cliff"; room "Bridge" tag bridge2 exit n style Link style Light; item "Sign"; join bridge1 to bridge2; room "North of Bridge" dir n style Light; room "Cliff Bottom" dir e style Light; item "Tree"; item "Branch"; room "Steep Trail" dir ne go up style Light; room "Steep Trail" dir w style Light; room "Steep Trail" dir ne go up style Light; room "Steep Trail" dir e style Light; room "Steep Trail" dir s style Light; room "Cliff Edge" tag cliff1 dir s go up style Link style Light score 1; room "Ye Olde Magick Shoppe" dir w exit w style Light; item "Glass case"; item "Clock"; map "Fog"; room "Cliff Edge" tag cliff2 style Link style Light exit w; room "Fog" dir n go down style Light; room "Fog" dir n style Light; room "Fog" dir w style Light; room "Fog" dir sw go down style Light; room "Fog" dir s style Light; room "Fog" dir e style Light; room "Cliff Bottom" dir sw go down style Light; room "North of Bridge" dir w style Light; room "Toll Bridge" tag toll1 dir s exit s style Light style Link; map "Witchville"; room "Toll Bridge" tag toll2 exit n style Light style Link; item "Gate"; item "Troll"; join toll1 to toll2; room "South of Bridge" tag sbridge2 dir s style Light; room "Rocky Path" dir e 2 style Light; room "Lighthouse" dir e style Light; room "River Outlet" tag river2 dir w 7 from sbridge2 exit se style Light; room "Lake Edge" tag lakeedge2 dir s 2 exit e style Light; item "Pit"; item "Platypus"; room "Twilight Glen" dir s 2 style Light; room "Spooky Copse" tag copse dir e style Light; room "Creepy Corner" dir s exit e style Light; room "Lookout Hill" tag lookout dir se from river2 go up style Light; item "Tree stump"; item "Horseshoe"; room "Rotary North" tag rotaryn2 dir s from sbridge2 style Light; room "Church" dir nw sw go in style Light; item "Lighted Candle"; room "Rotary East" tag rotarye2 dir e s from rotaryn2 style Light; room "Movie Theater" dir se go in; room "Rotary South" tag rotarys2 dir s w from rotarye2 exit s style Light; room "Library" tag library2 dir se nolink; room "Rotary West" tag rotaryw2 dir w n from rotarys2 style Light; room "Police Station" tag police dir sw go in style Light; room "Jail Cell" tag cell dir sw nolink style Light; item "Bed"; item "Blanket" score 3; link police to cell style Dashed; room "Underground" tag undercell dir w go down style Light; room "Underground" tag under3 dir n; room "Grue's Nest" dir e; item "Fridge"; item "Grue"; item "Bottle"; item "Worm"; room "Underground" tag under2 dir w from undercell; room "Underground" tag underhill dir n; link underhill to lookout dir n nw go up; link rotaryw2 to rotaryn2 dir n e; room "Park" tag park2 dir n from rotarys2 style Light; item "Fountain"; item "Statue"; link under3 to underhill; link park2 to rotaryn2; link park2 to rotaryw2; link park2 to rotarye2; link library2 to rotarys2 style Dashed; room "Open Grave" tag grave dir s from under2 style Light; link grave to copse go up; link lakeedge2 to rotaryw2; room "Pleasure Wharf" tag wharf2 dir e 2 from rotarye2 style Light; item "Mailbox"; room "Wharf's End" dir e style Light; room "Video Arcade" dir s from wharf2 style Light; item "Machine"; room "Outside Cottage" dir s from rotarys2 exit w style Light; item "Hellhound";