Task list for Infocom Enchanter Start: Fork Move to Outside of Shack (NE) Move to Inside Shack (N) Inside Shack: Open oven Get Battered lantern Frotz lantern score: 20 note: Gives Battered lantern (providing light) Get Empty jug Get Loaf of bread Move to Outside of Shack (S) Move to Trail (NE) Move to Trail Head (SE) Move to Shady Brook (NE) Shady Brook: Fill jug with water note: Gives Jug Move to Trail Head (SW) Move to Eastern Fork (SE) Move to Village Outskirts (SW) Move to Deserted Village (SW) Move to Hovel (S) Hovel: note: Gives Some sort of scroll (rezrov) note: Moves you to Deserted Village Gnusto rezrov Move to Village Outskirts (NE) Move to Eastern Fork (NE) Move to Western Road (E) Move to Outside Gate (E) Outside Gate: Learn rezrov Rezrov gate score: 20 Move to Inside Gate (E) Move to Inside Gate (?) Move to Pebbled Path (N) Move to Tower (N) Move to Jewel Room (U) Jewel Room: Push knob Turn crank Press button Move slide Pull handle Get Ornamented egg Get Shredded scroll score: 5 Move to Tower (D) Move to Hall of Mirrors One (E) Move to Hall of Mirrors Two (E) Move to Hall of Mirrors Three (E) Move to Hall of Mirrors Four (E) Move to North Gate (E) North Gate: Learn rezrov Rezrov gate Move to Library (S) Library: Examine tracks Reach into hole score: 25 note: Gives Frayed scroll Gnusto gondar Move to North Gate (N) Move to Forest (N) Forest: Get Crumpled scroll (krebf) Gnusto krebf Learn krebf Krebf scroll score: 10 note: Gives Faded scroll (zifmia) Drink water score: 15 Gnusto zifmia Move to Swamp (E) Swamp: Learn nitfol Nitfol frog Look under lily pad note: Gives Damp scroll (cleesh) Gnusto cleesh Move to Forest (W) Move to North Gate (S) Move to Hall of Mirrors Four (W) Move to Hall of Mirrors Three (W) Move to Hall of Mirrors Two (W) Move to Hall of Mirrors One (W) Move to Tower (W) Move to Pebbled Path (S) Move to Inside Gate (S) Move to West Hall (S) Move to Tower (S) Move to South Hall (E) South Hall: Drop lantern Drop Get Battered lantern (providing light) Move to Gallery (E) Gallery: Look behind lighted portrait score: 25 Get Black candle note: Not used for anything yet Get Black scroll Move to South Hall (W) South Hall: Get lantern note: Gives Battered lantern (providing light) Move to Dungeon (D) Dungeon: Open door Move to Cell (N) Cell: Move block Move to Secret Passage (E) Secret Passage: Get Stained scroll (exex) Gnusto exex Move to Cell (W) Move to Dungeon (S) Move to South Hall (U) Move to Tower (W) Move to Bedroom (U) Bedroom: Eat bread score: 10 Lie down Gnusto ozmoo Get up Press button score: 20 Get Gold leaf scroll Gnusto vaxum Move to Tower (D) Move to South Hall (E) Move to Gallery (E) Move to South Gate (E) Move to Meadow (S) Move to Beach (SE) Beach: Learn nitfol Nitfol turtle Turtle, follow me Move to Meadow (NW) Move to South Gate (N) Move to Tower (E) Move to Engine Room (U) Engine Room: Learn exex Exex turtle Turtle, go se, get scroll, go nw Get scroll score: 25 note: Gives Brittle scroll (kulcad) Move to Tower (D) Move to South Gate (W) Move to Gallery (W) Move to South Hall (W) Move to Closet (N) Move to Courtyard (N) Move to Courtyard (?) Move to Courtyard (E) Courtyard: Learn ozmoo Drink water Drop all Move to Courtyard (NE) Move to Courtyard (SE) Courtyard: Wait note: Moves you to Sacrificial Altar Sacrificial Altar: Ozmoo self Wait Get Sacrificial dagger score: 35 Move to Temple (D) Move to Courtyard (W) Courtyard: Get all Move to Courtyard (W) Move to Courtyard (?) Move to Closet (S) Closet: Cut rope score: 25 Drop Sacrificial dagger Open box Get Vellum scroll Gnusto melbor Move to South Hall (S) Move to Gallery (E) Move to South Gate (E) Move to East Hall (N) Move to Banquet Hall (N) Banquet Hall: Learn melbor Melbor self Move to Junction (N) Move to Library (N) Move to North Gate (N) Move to Hall of Mirrors Four (W) Move to Hall of Mirrors Three (W) Hall of Mirrors Three: Learn vaxum Learn zifmia Zifmia adventurer score: 10 Vaxum adventurer Show egg to adventurer Move to Hall of Mirrors Four (E) Move to North Gate (E) Move to Guarded Door (E) Guarded Door: Adventurer, open door score: 35 Give egg to adventurer Move to Map Room (N) Map Room: Get Pencil Get Map Move to Guarded Door (S) Guarded Door: Sleep Move to North Gate (W) Move to Hall of Mirrors Four (W) Move to Hall of Mirrors Three (W) Move to Hall of Mirrors Two (W) Move to Hall of Mirrors One (W) Move to Tower (W) Move to Pebbled Path (S) Move to Inside Gate (S) Move to West Hall (S) Move to Tower (S) Move to South Hall (E) Move to Dungeon (D) Dungeon: Drink water Drop Jug Move to Translucent Room (D) Move to Translucent Room B (?) Move to Translucent Room R (S) Move to Translucent Room M (E) Move to Translucent Room V (NE) Move to Translucent Room F (SE) Translucent Room F: Draw from F to P SW Erase from V to M SW note: Moves you to Translucent Room P Translucent Room P: Erase from F to P Draw from P to M Drop Pencil Drop Map Get Powerful scroll (guncho) score: 50 Move to Translucent Room M (?) Move to Translucent Room R (W) Move to Translucent Room B (N) Move to Translucent Room (?) Move to Dungeon (U) Move to South Hall (U) Move to Gallery (E) Move to South Gate (E) Move to East Hall (N) Move to Banquet Hall (N) Move to Junction (N) Move to Landing (E) Landing: Eat bread Drop Loaf of bread Move to Landing (?) Landing: Learn Frotz Frotz self Learn gondar Learn cleesh Drop Spell book Drop all except brittle scroll and powerful scroll Move to Winding Stair (E) Winding Stair: Kulcad stairwell score: 10 Izyuk self Move to Warlock's Tower (E) score: 10 Warlock's Tower: Gondar dragon Cleesh being Guncho Krill score: 50 note: Finishes the game Total distance travelled: 125 Total score: 400